A handful of people decide the turn a team has to take and shape the culture legacy of a company.They play:
True yet simple! - "Ease of services delivered is the best service commandment to learn." Think about providing a "one-touch" button, a clean version for reviews, a neat formatted document, a picture that self explains. These and others may have been proved to come from intrinsic behavior, which I beg to differ. "Motivation" as a word rests on "motives" that by game theory terms requires an overarching self-interest. Rather Funabbes are the small subset who do work for the sake of being so and driven by the social cause to live comfortably in a space of their own creation.
They are the creatives. Another "Perfect Behaviour" that you might require your team members to live with.
- A Pied Piper in bringing people out of their desks to take a pleasure trip.
- A bee who can hum a theme and froths the sweetness in people.
- An artist who sweet talks to parting money for a self-aggrandizement with a greater good.
- A musician who hears warring sides and plays the mellow tunes.
- The crank to perk up a dull set up.
True yet simple! - "Ease of services delivered is the best service commandment to learn." Think about providing a "one-touch" button, a clean version for reviews, a neat formatted document, a picture that self explains. These and others may have been proved to come from intrinsic behavior, which I beg to differ. "Motivation" as a word rests on "motives" that by game theory terms requires an overarching self-interest. Rather Funabbes are the small subset who do work for the sake of being so and driven by the social cause to live comfortably in a space of their own creation.
They are the creatives. Another "Perfect Behaviour" that you might require your team members to live with.
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