1. No games, When you have an objective to be achieved that is primary rather than involvement in game as focus.
2. No games, When there is a sense of urgency and purpose in the initiative and learning.
3. No games, When there is no humor or surprises required in the solution
4. No games, When the need is one time or an occasional repeat to the content
5. No games, When there is no competition required as a motivator
6. No games, When the stakes are not as high as a win is essential
7. No games, When you want a stickiness to a story rather than an evolution of story through users experience
Thinking of more...Any suggestions please ?
No games, When user will board and no excitement happening.
ReplyDeleteNo games, when user loose every time.
No games, when objective is different then achievement.
No games, when user know the the complexness of game.
Thanks. These are valid points too.
ReplyDeleteCan you clarify the last point? If complexities are known then why should games not be used. I am under the impression that knowing the compexities increases the interest in the game.